Combat Designer
larian
📍 warsaw poland🕐 3mo ago🔗 larian
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core.
• Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned.
• Learn & master our tools; report bugs & UX issues; be a vector for improvement.
• Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules.
• Proactively flag & follow up on any issue impacting the overall combat experience.
• Understand and become an advocate for the player's motivations & expectations.
• Keep up with the industry's state of the art.
Requirements
• 3 years experience in a design position with a solid understanding on how combat encounters work.
• Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
• At least one shipped title, from pre-production to a finished product.
• Proficiency in written communication & a track record of effectively conveying design through clear documentation.
• Excellent verbal communication skills with experience guiding collaboration across diverse disciplines.
• Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines.
Nice to Haves
• A passion for deep combat mechanics & imaginary worlds in general.
• Programming skills in C, C++, Lua or C#.
• An obsessive eye for detail.
What We Offer
• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
• An open, collaborative environment where ideas are welcome and encouraged.
• A managerial team consisting of highly experienced game developers at the top of their fields.
• Sharing hobbies and passions with like-minded colleagues.
• Inclusive environment with many activities organized by the studios or the employees.
• Commitment to making the best game possible for the fans, including listening to community feedback